- Frontier pack items now have icons in reward shop. – All shop items should have proper icons now.
- Animal AI has been restored. – Since we have the extra FPS with the server move, animals are now roaming again.
- New event – We are looking at a couple of options for a new server event for next wipe.
- December map will be more standard. – We have selected a standard procedural map for December, but have slightly customized it to remove a little of the clutter (road side power poles and electrical boxes for example). We are still testing it out to make sure it all looks right. Because of these changes, the directory will still shows us as “custom map”.
- For December, we are looking at restricting the number of turrets that can be placed per building, or re-enabling the FacePunch limit. Some players have complained about the client side lag faced when a base with 30+ turrets takes on convoy or the armored train. While the effects of this are minimal on the server side, clients can see lag especially if they are on older hardware. No decision has been made at this time yet. There is a Discord poll available to collect input.
Author: Mike6FO
Several Updates – New Host Coming?
- Skinbox has been updated. With the new version, players can now create up to three “sets” of predefined skins. Players can then quick apply one of these sets to their inventory items. Each set can only have one skin per item in it. In other words, you can set two different skins for rocket launchers in the same set. However, you can have a different rocket launcher skins in each of the three sets. NOTE: If you have multiple stacks of an item in your inventory, only one stack will get skinned. To skin the other stacks, you will have to click apply once for each stack.
- TruePVE has been updated. This is the core plugin that really defines the server as PvE. While several bug fixes are included with the update and it has undergone testing on our test server, there is always a possibility that new issues can crop up. So please inform us if you notice any issues by making a ticket on our Discord in #admin-help. Be sure to include as much info as possible (what you were doing and what happened).
- Chest stacking is officially back. While chest stacking has been back for a little bit unofficially, we can announce that stacking is back officially now. Players should be able to stack chests up to 3 high (don’t forget you have to right click to stack chests 2 and 3).
If you keep up-to-date on our Discord, you know that we are looking at moving to another provider that can offer us better performance. We hope to bring up a mirror of our current server tomorrow evening and will run it for ~24 hours. If all goes good, we will be moving to the new host by next Tuesday the 28th. While we don’t like to move mid-wipe, we may have to do it this way to avoid double hosting fees next month. More info will be posted in our Discord as it becomes available.
Raidable Bases Update
Our raidable bases pack has been updated. Here are the changes:
- New nightmare design – Nightmare3 has been replaced with a new design.
- Samsites should no longer auto repair – so if you take them out, you should have no problem flying in afterwards.
- Tesla coils should be working correctly – Previously, some coils were not working. All should be working now.
- Pricing structure updated. All levels are now at multiples of 100RP.
November Update
Welcome to November everyone. This month, Facepunch released their new Frontier pack available in the Rust item shop. Please consider purchasing it to support continued development of Rust. Several of the items from the pack have been added to the rewards shop (/s). NOTE: As of the time of this post, the icons for these items are not yet available, so they only show as the black and white Rust logo. We are also aware that the new items have not yet been added to Stack Modifier. This means those items will have Vanilla stacking for now. We will post an update once the stacks are updated.
This month, after a majority vote on Discord, we are running a custom map to get into the winter spirit (more snow). As such, we have made sure to add electric heaters to the shop as well to keep you nice and warm inside your base. Don’t forget to grab a test gen in the shop also to power them!
Another Wipe And Chest Stacks Removed
Due to continued performance issues, we had to issue another server wipe at 9PM Easter on the 23rd. Backpacks should still be populated.
We have also removed the chest stacking plugin and the conveyor speed plugin. These were the only 2 plugins that were added around the time performance started taking a hit. Hopefully, this will be the last time we have to wipe this month. Force wipe is still on November 2nd.
Unscheduled Wipe And Removal Of Windmills
Unscheduled server wipes are not something anyone likes, especially us. But given the constant server performance (or rather the lack of performance) we did issue a wipe about an hour ago. At the moment, everything seems to be working much better. Players should still have access to their backpack contents pre-wipe. We ‘may’ also look at letting players keep backpacks across the next force wipe coming up on November 2nd.
Another change made with the unscheduled wipe was the removal of windmills. We polled our Discord and received unanimous support for their removal to help reduce client-side lag. Windmills can no longer be crafted or placed. They have also been removed from the loot table. Windmills are still listed on the craft menu, but you will not be able to actually craft them. To help, the cost of Test Gens in the shop (/s) has been reduced to 50.
Conveyor Speedup Restored-Armored Train Removed
Conveyor speedup has been restored back. However, the Armored Train Event has been removed for now. This appears to be the root cause of our server performance issues (or at least a main culprit). We will look at restoring the event after the author has time to look into the issue.
Conveyor Speed Reverted To Vanilla
The Industrial Conveyor speed has been reverted back to vanilla while we continue to debug the server performance issues.
Raidable Bases Reduced
The number of allowed purchasable bases at one time has been reduced from 5 to 3 while we continue to look at system performance. This means only 4 bases will be allowed to run at a time. The server spawned one and 3 purchased bases.
Industrial Conveyor Speed
The speed of the Industrial Conveyor has been increased to better match the quick smelting plugin. Should help prevent backlog of output in furnaces.