We were still seeing large drops with FPS with animal AI back on, more than expected. So AI has been shut back off again.
Author: Mike6FO
Event System Ready – Animal AI Back
The new event manager is now live. This will allow us to space out events more and reduce overlap. This should help server performance and allow us to start adding more events as well.
Animal AI should be coming back on as well, though only new animals that spawn in till the next reboot will have AI. After the 5am reboot, all animals should have AI again.
We will of course be monitoring these changes closely (mainly the AI) and will update them as needed.
Animal AI and Events
We have turned off animal AI for now. Server FPS is already starting to get low and we don’t want to see any excess lagging for players.
We are looking into a new event manager that will handle the larger events like Armored Train, Gas Station, Convoy, etc. These events, Convoy especially, consume a lot of resources when running. When they are all running together, it can really eat up system resources. The new event manager will hopefully let us spread them out more evenly to avoid them all running at once. This is still a several days away though.
We have also slowed the spawn speed of Raidable Bases some. Now, when you purchase a raid base, it may take a bit longer to complete the spawn in.
March Wipe Is Here
This month, we have a new combined Outpost/Bandit Camp at the center of the map. /outpost and /bandit will both take you there. The combined Outpost/Bandit also incorporates Ranch outside the main walls.
We are also introducing new limits on auto turrets due to continued abuse. Some don’t realize how much client side lag large clusters of turrets can cause for other players. New limits will be 12 per building, 20 globally per player. We will re-evaluate this limit as needed.
Slower Up and Down
The /up and /down commands have been slowed down to prevent larger bases from affecting server performance when running the commands. We also suggest using the /bgrade command to auto upgrade building blocks when placing them.
We will continue to evaluate these new settings and adjust as needed to balance speed and performance.
Train Yard Bradley
The Train Yard Bradley is back.
Head Bags No Longer Stack
Head bags no longer stack in your inventory. This should prevent different heads from overwriting each other when collected.
Shop And Item Retriever Updates
- Item Retriever has been updated to support the new built in backpacks. This means items stored in that backpack (if equipped) will auto pull as needed (like with the backpacks plugin). However, it is force enabled with the built in backpacks and can’t be toggled off like the backpack plugin currently. Maybe there will be an option to toggle it later on.
- Shop has been updated to correct an issue with cooldowns (mainly the personal heli and server kit).
February Wipe
Welcome to February 2024! Sorry for the late post, but here are some of the current changes:
- Car Radios now work with the attack helicopter.
- Shop has been upgraded to allow favoriting of items. Items you star will now be listed in the Favorites category for easy access.
- Metal Detectors! These are craftable items and are also available in the shop.
- Raidable Bases has been updated. One notable change, players who purchase a raid base can not purchase another raid until their last raid base has despawned. This is separate from the purchase cooldown.
- Players are now limited to 1 legacy wood shelter “s*** shack” at a time.
- Some other new items:
- Shovel – Currently only available in the shop.
- Small and Large backpacks. Small backpacks are craftable, large backpacks are available in the shop. NOTE: Unlike the backpacks plugin we have, these backpacks will drop when you die. So better to keep using the backpack plugin we already have if you want to ensure your items stay with you.
- Dragon Rocket Launcher and Chinese New Year Spear – Added for Chinese new year. Both items are in the shop.
Performance Monitoring Next Few Days
We are running some performance metrics for the next few days or so to try and locate some issues we’ve seen. However, running these metrics also means a possible hit to performance while they run in the background. While this should be minimal, please let us know via Discord if you see any extreme lag/rubber banding so that we can address it. The plan is to let these run until the Wednesday 5pm reboot.