Convoy has been updated. The biggest fix is that turrets will not attack a moving convoy now. However, if you attack a convoy at your base, your turrets will then engage the NPCs.
Author: Mike6FO
Stackable Chests
Chest Stacks have been added. Players can now stack loot chests up to three high. Some Notes:
- To place a stacked chest, position it over the bottom chest and RIGHT-CLICK to place it.
- Remover tool will NOT remove stacked chests (at least not currently). The only way to remove a stacked chest is to pick it up with the hammer.

Loot Prevention Changed
The plugin we were using for loot prevention (blocking other players from looting your items) has ceased development and been removed. We’ve been testing a replacement on the test server for several weeks and have now moved it to live.
While we believe players shouldn’t notice anything different, please let us know if you do. You can make a ticket on our Discord in #admin-help to report the issue.
Weapon Mods and Stack Sizes
This is a ‘fairly’ big change regarding weapon mods and stack sizes in regards to what happens when adding mods to your weapons.
In the past: If players tried to drop a large stack of say 10k laser sights on their weapon, the server would have to process all 10k sights. It would allow 1 to go on the weapon and return the other 9,999 to the player’s inventory. As you can imagine with 500k stack sizes, this can consume a LOT of server resources which can cause lag for both you as well as other players. This is one of the reasons we have not increased stack sizes more.
To help with the server resources: Starting with the September 25th 5am reboot, the server will no longer ‘protect’ the stacks in this way. Players that drop a 10k or even 500k stack of mods onto a weapon will see the entire stack added to the weapon. Players should consider only dropping 1 mod from a stack onto their weapons (Right-click Drag and Drop) to prevent losing the stack if they lose their weapon.
Removing protections like this is not a choice we make easily. Players losing an entire stack of mods when they lose their weapon isn’t fun and we get that. However, we feel that it’s in the best interest of the server as a whole. Nobody likes any kind of lag, so we will always try to battle it as best we can.
Smelting Speed
Smelting has been slowed down to help with server stability. Still faster than vanilla of course. Payout is still 1:50 base and larger furnaces still have the same multipliers for increasing payouts.
Shipwreck Removed
The Shipwreck event has been removed due to lack of play. We will look at another event here soon.
Shipwreck Changes
Damage multiplier for NPCs has been reduced by 75%. NPCs should deal a quarter of the damage to players now.
Safe Zone Teleportation
You can now teleport from safezones with commands like /home, /outpost, etc.
Additional Updates
- Patrol Heli Refuel Event is live again.
- Animal AI should be restored at next reboot (5AM US Eastern).
- Attack Helis are now purchasable via /buy or /attack
- Recalling a vehicle (cars, minis, etc.) should no longer drop their fuel/items. The recall will take longer as its no longer a kill/respawn, but rather the older recall method. Should be same speed as before wipe.
Additional Updates
- Extra seating has been added back for the Mini. You should get the extra seats the next time you spawn it.
- Tugboats are now purchasable via the vehicle license plugin. (see /buy)
- There is also a problem with patrol heli. Seems to be related to the refuel event. That event has been disabled for now.