Change Log

Changes to server settings are listed here. This does not include updates from FacePunch.

  • Animal AI Back Off

    We were still seeing large drops with FPS with animal AI back on, more than expected. So AI has been shut back off again.

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  • Event System Ready – Animal AI Back

    The new event manager is now live. This will allow us to space out events more and reduce overlap. This should help server performance and allow us to start adding more events as well. Animal AI should be coming back on as well, though only new animals that spawn in till the next reboot will…

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  • Animal AI and Events

    We have turned off animal AI for now. Server FPS is already starting to get low and we don’t want to see any excess lagging for players. We are looking into a new event manager that will handle the larger events like Armored Train, Gas Station, Convoy, etc. These events, Convoy especially, consume a lot…

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  • March Wipe Is Here

    This month, we have a new combined Outpost/Bandit Camp at the center of the map. /outpost and /bandit will both take you there. The combined Outpost/Bandit also incorporates Ranch outside the main walls. We are also introducing new limits on auto turrets due to continued abuse. Some don’t realize how much client side lag large…

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  • Slower Up and Down

    The /up and /down commands have been slowed down to prevent larger bases from affecting server performance when running the commands. We also suggest using the /bgrade command to auto upgrade building blocks when placing them. We will continue to evaluate these new settings and adjust as needed to balance speed and performance.

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  • Train Yard Bradley

    The Train Yard Bradley is back.

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  • Head Bags No Longer Stack

    Head bags no longer stack in your inventory. This should prevent different heads from overwriting each other when collected.

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  • Shop And Item Retriever Updates

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  • February Wipe

    Welcome to February 2024! Sorry for the late post, but here are some of the current changes:

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  • Performance Monitoring Next Few Days

    We are running some performance metrics for the next few days or so to try and locate some issues we’ve seen. However, running these metrics also means a possible hit to performance while they run in the background. While this should be minimal, please let us know via Discord if you see any extreme lag/rubber…

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