Change Log

Changes to server settings are listed here. This does not include updates from FacePunch.

  • March Wipe Is Here

    This month, we have a new combined Outpost/Bandit Camp at the center of the map. /outpost and /bandit will both take you there. The combined Outpost/Bandit also incorporates Ranch outside the main walls. We are also introducing new limits on auto turrets due to continued abuse. Some don’t realize how much client side lag large…

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  • Slower Up and Down

    The /up and /down commands have been slowed down to prevent larger bases from affecting server performance when running the commands. We also suggest using the /bgrade command to auto upgrade building blocks when placing them. We will continue to evaluate these new settings and adjust as needed to balance speed and performance.

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  • Train Yard Bradley

    The Train Yard Bradley is back.

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  • Head Bags No Longer Stack

    Head bags no longer stack in your inventory. This should prevent different heads from overwriting each other when collected.

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  • Shop And Item Retriever Updates

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  • February Wipe

    Welcome to February 2024! Sorry for the late post, but here are some of the current changes:

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  • Performance Monitoring Next Few Days

    We are running some performance metrics for the next few days or so to try and locate some issues we’ve seen. However, running these metrics also means a possible hit to performance while they run in the background. While this should be minimal, please let us know via Discord if you see any extreme lag/rubber…

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  • Teleport Changes and More On Conveyors

    /outpost and /bandit will no longer teleport you if you are considered hostile. It will also inform you of this upon trying to teleport. This change will be applied at the upcoming 5am reboot Sunday morning. Just two days into wipe, we already see abuse of the industrial conveyors again. We are trying not to…

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  • New Monument NPC Changes

    The following changes will be applied at the 5:00am reboot on Saturday (next reboot):

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  • NPCs At Village and Factory

    Forgot to post this yesterday. The NPCs at Village and Factory have been adjusted to have a lower damage multiplier and higher aim cone (they deal less damage and have worse aim) so as not to down players as quickly. They are now more in line with the other NPCs.

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