Teleport Changes and More On Conveyors

/outpost and /bandit will no longer teleport you if you are considered hostile. It will also inform you of this upon trying to teleport. This change will be applied at the upcoming 5am reboot Sunday morning.

Just two days into wipe, we already see abuse of the industrial conveyors again. We are trying not to ban folks over this as we understand that most don’t understand how this affects performance for everyone else. So now when we find folks abusing, a first offence will have their conveyors reduced to vanilla speed and excess connections will be removed. This includes the contents of any crates that are removed. Continued abuse past that will result in a ban. Please be sure you read the rules.

New Monument NPC Changes

The following changes will be applied at the 5:00am reboot on Saturday (next reboot):

  • Lab workers in the underground area of Factory will no longer have grenades. The guards above ground will continue to have them.
  • Village NPCs will now have pump shotguns with handmade shells rather than LRs.

January Wipe and New Monuments!

Welcome to January! Some new items this month:

  • Backpack storage increased to 144 (3 pages)
  • 2 new monuments. Village and Factory
  • Slower conveyors. – Sadly, due to continued abuse, we have had to slow the conveyors down some.
  • Raidable Bases will now show a red dome around them when locked to a player/team.

Don’t forget to look at the last change log also to see what else has recently changed.

New Features And Limits For A New Year.

As we get ready to ring in the new year, we are releasing several new changes to the server:

  • Playtime rewards are back! Earn RP just for playing the server.
  • Personal recyclers are now available. Players are given up to 2 recyclers per wipe. Players can craft a recycler by using “/recycler.craft”. You can pickup a recycler by hitting it with a hammer. Check your balance remaining with “/recycler.balance”.
  • Foundation limits have been increased to 300 per player.
  • TC Limits have been increased:
    • Single Players: 8
    • Teams of 2: 16
    • Teams of 3 or more: 24
    • New leaderboard system (Player Rank). Use /pr to access leaderboard.

These new limits are subject to change based on performance.

New Shop And Welcome Screen

Merry Christmas Rust Players!

Our new shop and welcome screen are now active.

The welcome screen replaces the /info screen with a new design. Players should start seeing it when they join the server now.

New Welcome/Info UI

The reward shop has also been replaced with a new design. Players can now easily purchase multiple quantities of an item by placing the item in the shopping bag then using the + and – buttons to increase/decrease the amount or simply type the amount into the field.

New Shop UI

We hope to have several new items released in the next day or so as well. Stay tuned!

Updates To Convoy, Armored Train and Gas Station Events

Convoy, Armored Train and Gas Station events have been updated to utilize PvEMode. This means events will now be locked to players/teams/clans to better protect loot. Other players can enter the zone area, but will not be able to do damage to the NPCs if the event has already been locked to another player. Locks will expire if the event owner leaves the event area for more than 5 minutes.

BuildingSkins has also been updated so that Gingerbread houses now work again after the Christmas update.

December Wipe and News

Welcome to December wipe! We are back on a standard map for this month. We also have a few new features and settings. Rust also celebrates it’s 10 year anniversary this month!

We have a new event this month, Gas Station Event. Rival gangs, the Vagos and the Ballas are in a shootout at Oxum’s. Choose a side and be rewarded for helping to eliminate the other gang. Or take out both gangs and receive all the rewards.

Other server changes for this month:

  • Auto turrets are now limited to 12 per building. You must have a TC down on the building before placing an auto turret as well. We will continue to evaluate client side lag caused by turrets and make adjustments to this if needed. If you notice client lag from turrets, please open a ticket in #admin-help on our Discord and let us know. Be sure to note your map location on the ticket.
  • We will now be enforcing the 6-in/6-out limit on industrial conveyors. For more info, see Rules.
  • Monument NPC health has been increased some. We may also scale their damage up slightly, but not much, in the coming weeks.
  • We are also looking at adding more NPCs across the map. More on those later.

A Few Updates And December Map

  • Frontier pack items now have icons in reward shop. – All shop items should have proper icons now.
  • Animal AI has been restored. – Since we have the extra FPS with the server move, animals are now roaming again.
  • New event – We are looking at a couple of options for a new server event for next wipe.
  • December map will be more standard. – We have selected a standard procedural map for December, but have slightly customized it to remove a little of the clutter (road side power poles and electrical boxes for example). We are still testing it out to make sure it all looks right. Because of these changes, the directory will still shows us as “custom map”.
  • For December, we are looking at restricting the number of turrets that can be placed per building, or re-enabling the FacePunch limit. Some players have complained about the client side lag faced when a base with 30+ turrets takes on convoy or the armored train. While the effects of this are minimal on the server side, clients can see lag especially if they are on older hardware. No decision has been made at this time yet. There is a Discord poll available to collect input.