The extra crafting menu (where you can craft things like targeting computer, 16x scope, etc.) at the workbench has been temporarily patched by the plugin author.
Now when you place a workbench, a tool chest will also appear. You can open this chest to access the menu.
Some notes:
If you have already placed a workbench, you will need to pick it up and place it again before you see the tool chest and are able to access the menu.
Workbenches with the tool chest can’t be picked up with the hammer. You must use the /remove command to pick the workbench up. (It will be placed back in your inventory with this command.)
/raidme has received a hotfix from the plugin author that should prevent NPCs from spawning under the map in some situations.
If you still experience this issue, please let us know via a ticket in #admin-help on our Discord.
Remember: We can’t help you with lost items or repairing damaged bases when you use this plugin. Use of /raidme is at your own risk. This includes damage/loss caused by stuck NPCs.
Just pushed a fix for some items purchased from the store not stacking correctly with items found/crafted in the world. This mostly applied to ammo, but some other items were also affected.
If you’ve purchased items from the store prior to this fix that are not stacking correctly and wish for them to be fixed, please open a ticket in #admin-help on our Discord and we will update the items for you manually. Please have them in a separate container at your base before opening the ticket and keep in mind it may take some time before we get to it.
A while back, we had to disable the protections that kept players from dropping an entire stack of mods onto a weapon or an entire stack of clothing on themselves. We re-enabled this protection a few months ago.
However, we are disabling this protection again after events from today.
So keep in mind that if you now drop an entire stack of a mod onto your weapon, it will indeed put the entire stack on your weapon. If you then lose your weapon, you will also lose all the mods in that stack. So when pulling a mod over (or an item of clothing) either use the splitting bar to select only 1 or you can right-click and drag the mod over directly from the stack. Right-click dragging will also only pull one item from the stack.
We apologize that this has to be done, but battling lag (even that caused by other players) is one of our top priorities.
FacePunch introduced a change to Patrol Heli that caused it to always crash at a monument when shot down. This has been changed back so that the heli will crash just like before (over the area it was actually shot down at).
The 40/60 recyclers that FacePunch introduced have been modified to 60% all around. For reference, prior to May wipe all recyclers had a 50% efficiency. So all recyclers should see an output boost from last month now. Don’t forget, you can craft your own personal recycler by using /recycler.craft. All of our commands are available on our Commands page.
Water foundations must first be crafted with the building planner.
After placing the first foundation, you place additional foundations with the building planner using the ‘floor’ building block.
Maximum foundations per base is 80.
You must build in water that is at least 2 meters deep.
You can not build too close to oilrig.
You can not build in the cargo ship path (see /draw_cargo command below).
You can reinforce your foundations by hitting them with a hammer (must have additional water foundations in inventory). This will also let you build down under the water.
Remover tool will not refund a water foundation but rather just the wood or other base resource from the foundation.
Teleport and /homes will not work to/from water bases.
Waves can temporarily block placement of deployables on the first level. Either wait till the water lowers back or place items on a second floor.
Remember the no griefing rules. Don’t block entire waterways and don’t encase monuments. If you do, your base(s) will get removed.
Players can now create water bases in game. These bases are deployed on the top of the water and follow the same stability as normal bases. Each base is allowed 80 foundations (square or triangle) and each building block can be upgraded to the metal tier.
To craft a water foundation, take out your building planner then click on the appropriate GUI button that appears (open your inventory with the planner in your hands to use your cursor). Square foundations cost 100 wood and 200 metal. Triangle foundations cost 50 wood and 100 metal. Craft all the foundations that you need before proceeding.
With your foundations crafted, head out into the water to place your first foundation. You should see the water foundations in your inventory. Pull them down to your hotbar if not already there and select them to deploy just like any other deployable. NOTE: The foundation will appear as an innertube while placing and will change to a foundation once placed.
Once you have your first foundation placed, switch to the building planner and select the floor building block. You can then extend your base out with the planner and the other foundations will be automatically removed from your inventory when placed.
Once your foundations are placed, you can build your base just as you would any other base. If you want to build below the water, reinforce your foundations by hitting them with your hammer. You must have additional foundations in your inventory before doing this. Once reinforced, you can then build downward.
Please note that the plugin should prevent you from building in the path of the cargo ship as cargo WILL destroy any sections of your base it runs into. It’s highly recommended that you run /draw_cargo to view the path of cargo before deploying a base. This command will show you a series of spheres that represent cargo’s path. Occasionally, there may be gaps in the path as shown below. Do not build in these gaps as cargo still moves between them and WILL destroy your base if you do.
Gap in cargo ship path as shown by /draw_cargo. Do not build in the gap!