Windmills Are Back?

We are going to start allowing up to 2 windmills per person. We had removed these due to client side lag, but feel like most players should be able to handle the rendering of them now so long as they are kept in check.

This is a TEST run and it may end at any time. If the testing shows strong client side issues, we may remove all windmills on the server at that time. So keep that in mind when planning your builds. If you notice any rendering lag caused by them, please let us know on Discord by making a ticket in #admin-help.

Again: The windmills (including deployed ones) may be deleted from the server if issues arise!

Remember, we offer the test gen in the shop for just 50RP. You can get up to 300 power for each test gen!

April 2025 Force Wipe

Hello April, Hello Spring!
Here are the changes we have for this month:

  • We are changing our daily reboot schedule to better align us with Steam maintenance windows and OS patch installs. New reboot times will be 6am and 6pm US Eastern time daily.
  • It appears that FacePunch may have finally fixed the search lights not projecting light correctly. This should also mean the light on the mini should be working correctly now.
  • FacePunch has added a few new items this month:
    • Horse Costume
    • Cerulean RustigĂ© Egg
    • Adobe High Wall (skin of the high stone wall)
    • Adobe High External Gate (skin of the high stone gate)
    • Frontier High Wall (skin of the high wooden wall) – Not officially released
    • Frontier High External Gate (skin of the high wooden gate) – Not officially released
  • All high wall/gate skins should be available in skinbox. Note that the Frontier wall and gate are not officially released, but do “appear” in skinbox. The new egg will be added to the shop shortly after wipe as will the Horse Costume.

FacePunch will also be releasing an update on April 10th around 1:00 Eastern for their Easter event. As of now, the update is not a forced update, so we will likely hold on installing it until our 6pm reboot.

To view the full devblog from FacePunch, click here.

March 30 2025 Updates

A few changes with updates at the 5pm reboot today:

  • Players can now kill/harvest chickens in their own and teammates chicken coops.
  • Hoppers should not be able to pull target items dropped by non-teammates.
  • In some cases, patrol heli could damage beehives and chicken coops. This should be fixed.

March 24 Updates

Fixes at todays 5:00pm reboot:

  • Chest stacking now supports the medieval storage boxes.
  • Red text when looking at a weapon rack while having a parachute on (this appears to have been in the client update released today, so make sure you updated your client).
  • Some kills that were not reporting in DeathNotes should be reporting now.

Auto Crafter Limits

Due to abuse, we have had no choice but to add limits for auto crafters. Players will be limited to 10 auto crafters (we may adjust this later).

We don’t like adding these types of limits, but when one player is eating up all the resources going crazy and affecting other players, we don’t really have a choice. If you already have more than the limit deployed as of now, you won’t be able to place any more until you remove enough to fall under the limit.

PvE System Updated March 8 2025

The PvE system has received an update during the 5:00pm reboot to address some issues with siege weapons, bees, and a few other items. While its been tested out, there’s always the possibility that some situation wasn’t observed during testing. So please be sure to let us know via ticket in #admin-help on our Discord if you notice anything not acting right.

March 2025 Wipe

Get your beekeeper suits on and round up the chickens, March wipe is here!

FacePunch has added quite a few new things this wipe, you can see more on that here.

For us, we are also introducing Abandoned Bases this wipe. In the past, when players were offline for more than 3 days, their bases would simply be purged from the server. Now, bases that meet certain requirements will become raidable by other players after 3 days. These bases will show on the map similar to raidable bases. Raiders will have 60 minutes to claim (start raiding) a base after it becomes abandoned at which time the base will become locked to that player and their team. The bases will continue to be locked to the raiding player until they are raided or for 60 minutes after the last damage done. Once that time is up, the base will be purged. As of now, auto turrets will not attack the raiders. This is to avoid other players being targeted outside of the raid. NOTE: The dome ‘may’ display over multiple bases if they are built close together, but that doesn’t mean all bases inside the dome are raidable. Only the one at the center of the dome is included.

Bee swarms from players (bee grenades) shouldn’t attack players. Only minimal testing has been done with this, so please let us know if you take damage from other players on this. Bee swarms from cutting down a tree will still attack you.