January 2026 Wipe

Pretty straight forward wipe this month. No real changes except that jolly old fart that’s been flying around in the sky is gone. No new items from Facepunch this month due to the Christmas holiday. The Navel update is still expected to release at February force wipe (February 5th).

Shop And Events Updates

Shop has been updated to fix two issues. 1) The shop would load without categories listed the first time a player ran the shop command. Categories should now be displayed every time. 2) Searching for an item containing a number could activate the corresponding hotbar item and consume resources. This should be fixed as well.

The random events “SHOULD” finally be fixed to where the same event won’t start again after it just ended. So no more back-to-back Convoys.

December 2025 Wipe

Wipe day and Christmas is just around the corner!

FacePunch pulled the expected Naval update that was set to release today. I personally agree with this decision after seeing it on staging. It wasn’t ready. So no ‘real’ changes today, but we do expect some items/dlc to drop with the Christmas update on the 18th.

Currently, Skinbox is not working. We are waiting on K1llyou to release a fix. We will post to the change-log when that’s working again.

Loot Bouncing Update

For years, we have ran a plugin that “bounced” loot out of partially emptied containers after 60 seconds. This is done so that the container could respawn with fresh loot. Bounced loot would remain on the ground for a short time for any other player passing by to pick up. However, this method has been causing problems with items getting saved even though they were already destroyed in the world (item leaking).

So the plugin has been updated to now simply destroy the partially emptied container after 60 seconds rather than bouncing the loot out. This should solve the item leak issue while still allowing containers to respawn after being partially looted.

Nov 22 2025 Updates

Few updates at the 5pm reboot. The main one being for our event manager which should prevent the same event running twice in a row. So if Convoy runs, at the next hour, it shouldn’t run again but rather one of the other events.

On Convoy, we are also waiting for an update to address some loot not populating correctly. Will hopefully have that here shortly. Convoy was reverted to previous version before this was an apparent issue.

As always, if you see an issue, please let us know on our Discord.