Skinbox and Shop have been updated (or rather their backend system has been updated) to fix the issues from wipe. Both should be working as expected now.
Author: Mike6FO
December 2025 Wipe
Wipe day and Christmas is just around the corner!
FacePunch pulled the expected Naval update that was set to release today. I personally agree with this decision after seeing it on staging. It wasn’t ready. So no ‘real’ changes today, but we do expect some items/dlc to drop with the Christmas update on the 18th.
Currently, Skinbox is not working. We are waiting on K1llyou to release a fix. We will post to the change-log when that’s working again.
Loot Bouncing Update
For years, we have ran a plugin that “bounced” loot out of partially emptied containers after 60 seconds. This is done so that the container could respawn with fresh loot. Bounced loot would remain on the ground for a short time for any other player passing by to pick up. However, this method has been causing problems with items getting saved even though they were already destroyed in the world (item leaking).
So the plugin has been updated to now simply destroy the partially emptied container after 60 seconds rather than bouncing the loot out. This should solve the item leak issue while still allowing containers to respawn after being partially looted.
Nov 22 2025 Updates
Few updates at the 5pm reboot. The main one being for our event manager which should prevent the same event running twice in a row. So if Convoy runs, at the next hour, it shouldn’t run again but rather one of the other events.
On Convoy, we are also waiting for an update to address some loot not populating correctly. Will hopefully have that here shortly. Convoy was reverted to previous version before this was an apparent issue.
As always, if you see an issue, please let us know on our Discord.
NPC Raiders Update
The /raidme plugin has been updated to address possible issues with loot not being locked to the player that called the raid.
Mini-Fridge Stacks Fixed
An issue keeping the new Mini-Fridge from stacking correctly (in inventory) should be fixed as of the 5am reboot on the 12th.
Building Tools Info Page Updated
The Building Tools video and info page has finally been updated to cover some changes that were released in an update last month.
NPC Raiders Available Again
The /raidme command is back thanks to an update from the author.
NPC Raiders Removed Temporarily
Due to a bug in /raidme, that plugin has been temporarily removed while the author works to fix it. We will have it back as soon as possible.
Conveyor Buff
Conveyor stack sizes (how much material a conveyor will move at a time) have been doubled from their previous value. This means conveyors are now roughly 33 times faster than vanilla (was about 16-17 times faster before). This will be considered a temporary buff while we monitor performance. Hopefully, this will be permanent.
